Draconic tinkertool1/7/2024 ![]() ![]() Opposite the bar is a flight of stairs that leads to the upper levels. There is also a door behind the bar, which leads to the kitchen, where the food is taken from the pantry and prepared for customers in the tavern and the drink kegs are brought up from the cellar and taken out to the bar. If you walk through the tavern area and head out the back door, you'll find yourself in a beer garden with a wooden floor so people don't have to walk on the muck for which the town was named. In the center of the room is a large fire pit that provides warmth and also aids in the cooking of a hog roast that is served every other night. Here you'll find the tavern area, and you will also possibly be loudly welcomed by a certain friendly barkeep if he's present at the time and sees you come in. Entering through the front door will take you to the beating heart of the Tankard. It is above averagely sized by inn standards, standing a good 3 stories high. The Adamant Tankard has been owned by the Strongheart family ever since it was built back during the founding of Swampmuck. If the attack hits, it deals its normal damage, and he gains temporary hit points (minimum of 1) equal to his Constitution modifier, and he can't use this trait again until he finishes a short or long rest. As a bonus action, he can make a special attack with his bite. ► Hungry Jaws In battle, he can throw himself into a vicious feeding frenzy. A shield's benefits apply as normal while he uses his natural armor. He can use his natural armor to determine his AC if the armor he wears would leave him with a lower AC. When He isn't wearing armor, his AC is 13 + his Dexterity modifier. ► Natural Armor He has tough, scaly skin. ► Hunter's Lore: He gains proficiency with the following skills: Perception and Nature ► Hold Breath: He can hold your breath for up to 15 minutes at a time. If he hits with it, he deals piercing damage equal to 1d6 + his Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. ► Bite: His fanged maw is a natural weapon, which you can use to make unarmed strikes. To use this trait, he needs a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools. ► Cunning Artisan: As part of a short rest, he can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. Dreeda lives and works on their projects here. The most interesting item is a good quality shelf, on which a small doll sized tinker goblin sits with a letter. It is crude in nature, comprised of one big room. It has a selection of meals, Home Brew drinks and Local Brew drinks, most of the latter provided by the Exiled Dreeda's hut can be found on the outskirts of Swampmuck to the south, near the swamp. The Tavern is a bigger then average in Swampmuck, standing at 3 storeys, with a large firepit, regular hogroasts, wood floor beer garden, kitchen, pantry, cellar and several bedrooms for paying guests. ![]() Jhank's living quarters are pushed up behind the Adamant Tankard has been owned by the family for generations since the founding of Swampmuck and owes it's name to a precious family heirloom. The actual forge itself can be found outside the door, while the stone building has a few low quality items for sale inside. It can be found on the outskirts of Swampmuck's village square, and has a plethora of reading material that will leave you The forge, found on the village square. There is no brewing stand or secret tunnel to a willow glade Naturae Ye Olde 'Magic' Bookstore is around the size of a small one storey house and has been in the family for a few generations. Homes & Einkil's burrow is a abysmal mudfloor hut outside of town near the swamp.
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